DPI-Awareness

March 19, 2008 – 10:10 am

Due to the very high resolution of my new laptop’s display, I chose to increase its DPI so I could benefit from more readable text. Unfortunately, it turns out that there are still a number of problems:

o On 120 dpi, 11pt Segoe UI (Windows Vista’s default UI font) will have a far too large space after the small letter ‘m’.

o Many 3D-applications, including some SDKs, Samples, etc. are not DPI-Aware (also includes Doom 3!). These have to take DPI-Settings into account when projecting from/to the screen.

With more and more high-resolution devices, software vendors should start testing their applications for DPI-Awareness. It’s not a big issue in most cases, it seems.

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