WPF Direct3D Interop

by Christoph Menge in Software

There are some very interesting posts I missed the last days. Since .NET 3.5 SP1 perfectly integrates WPF with DirectX, a number of cool effects can finally be applied:
http://www.codeproject.com/KB/WPF/WPFPixelShader.aspx

http://blogs.msdn.com/greg_schechter/archive/2008/05/12/introduction-to-writing-effects.aspx

http://weblogs.asp.net/scottgu/archive/2008/05/12/visual-studio-2008-and-net-framework-3-5-service-pack-1-beta.aspx

Some of those effects were on Dax Pandhi’s wish list for WPF (http://blog.nukeation.com/post/My-wishlist-for-the-next-release-of-WPF.aspx) for quite some time.

More importantly, the integration of WPF and Direct3D might eliminate the need for a custom overlay control for the MenuKiller Control, which is a major performance hog (I currently use an overlay similar to this: http://blogs.msdn.com/pantal/archive/2007/07/31/managed-directx-interop-with-wpf-part-2.aspx).

Post to Twitter Post to Delicious Post to Digg Post to Facebook

Related posts:

  1. New Prism Drop!
  2. Krzysztof Cwalina on API Design
  3. Smart Client Software Factory: GAX & GAT Feb. 2008 released!
  4. Applying ItemContainerStyle Recursively

Tags: , , ,

← Previous

Next →

1 Comment

  1. Bill says:

    I was so glad to run into your article. I have a DVD application created in Direct X. Are you saying this should now be portable into WPF so that I can make some decent looking buttons, progress bars, etc. for it?

Leave a Comment