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	<title>emphess .NET &#187; Direct3D</title>
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		<title>WPF Direct3D Interop</title>
		<link>http://www.emphess.net/2008/05/28/wpf_direct3d_interop/</link>
		<comments>http://www.emphess.net/2008/05/28/wpf_direct3d_interop/#comments</comments>
		<pubDate>Wed, 28 May 2008 11:49:10 +0000</pubDate>
		<dc:creator>Christoph Menge</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Overlay]]></category>
		<category><![CDATA[WPF]]></category>

		<guid isPermaLink="false">http://www.emphess.net/?p=38</guid>
		<description><![CDATA[There are some very interesting posts I missed the last days. Since .NET 3.5 SP1 perfectly integrates WPF with DirectX, a number of cool effects can finally be applied: http://www.codeproject.com/KB/WPF/WPFPixelShader.aspx http://blogs.msdn.com/greg_schechter/archive/2008/05/12/introduction-to-writing-effects.aspx http://weblogs.asp.net/scottgu/archive/2008/05/12/visual-studio-2008-and-net-framework-3-5-service-pack-1-beta.aspx Some of those effects were on Dax Pandhi&#8217;s wish list for WPF (http://blog.nukeation.com/post/My-wishlist-for-the-next-release-of-WPF.aspx) for quite some time. More importantly, the integration of WPF [...]]]></description>
			<content:encoded><![CDATA[<p>There are some very interesting posts I missed the last days. Since .NET 3.5 SP1 perfectly integrates WPF with DirectX, a number of cool effects can finally be applied:<br />
<a href="http://www.codeproject.com/KB/WPF/WPFPixelShader.aspx">http://www.codeproject.com/KB/WPF/WPFPixelShader.aspx</a></p>
<p><a href="http://blogs.msdn.com/greg_schechter/archive/2008/05/12/introduction-to-writing-effects.aspx">http://blogs.msdn.com/greg_schechter/archive/2008/05/12/introduction-to-writing-effects.aspx</a></p>
<p><a href="http://weblogs.asp.net/scottgu/archive/2008/05/12/visual-studio-2008-and-net-framework-3-5-service-pack-1-beta.aspx">http://weblogs.asp.net/scottgu/archive/2008/05/12/visual-studio-2008-and-net-framework-3-5-service-pack-1-beta.aspx</a></p>
<p>Some of those effects were on Dax Pandhi&#8217;s wish list for WPF (<a href="http://blog.nukeation.com/post/My-wishlist-for-the-next-release-of-WPF.aspx">http://blog.nukeation.com/post/My-wishlist-for-the-next-release-of-WPF.aspx</a>) for quite some time.</p>
<p>More importantly, the integration of WPF and Direct3D might eliminate the need for a custom overlay control for the MenuKiller Control, which is a major performance hog (I currently use an overlay similar to this: <a href="http://blogs.msdn.com/pantal/archive/2007/07/31/managed-directx-interop-with-wpf-part-2.aspx">http://blogs.msdn.com/pantal/archive/2007/07/31/managed-directx-interop-with-wpf-part-2.aspx</a>).</p>
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