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	<title>emphess .NET &#187; DPI Awareness</title>
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	<link>http://www.emphess.net</link>
	<description>Christoph Menge&#039;s Blog</description>
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		<title>Tao Framework now DPI Aware!</title>
		<link>http://www.emphess.net/2008/03/28/tao-framework-now-dpi-aware/</link>
		<comments>http://www.emphess.net/2008/03/28/tao-framework-now-dpi-aware/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 16:12:45 +0000</pubDate>
		<dc:creator>Christoph Menge</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[DPI Awareness]]></category>
		<category><![CDATA[Tao]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[WPF]]></category>

		<guid isPermaLink="false">http://www.emphess.net/2008/03/28/tao-framework-now-dpi-aware/</guid>
		<description><![CDATA[Huge thanks to Ilmar Kruis for implementing GetDeviceCaps() in the Tao framework! With some small modifications I suggested, one can now easily develop DPI-aware OpenGL applications using C# or .NET in general! Thanks Ilmar!
I will update my article on the CodeProject about OpenGL windows in Vista soon!
See http://www.taoframework.com/
Get the latest version via SVN: https://taoframework.svn.sourceforge.net/svnroot/taoframework 
 [...]]]></description>
			<content:encoded><![CDATA[<p>Huge thanks to Ilmar Kruis for implementing GetDeviceCaps() in the Tao framework! With some small modifications I suggested, one can now easily develop DPI-aware OpenGL applications using C# or .NET in general! Thanks Ilmar!</p>
<p>I will update my article on the CodeProject about OpenGL windows in Vista soon!</p>
<p>See <a href="http://www.taoframework.com/">http://www.taoframework.com/</a></p>
<p>Get the latest version via SVN: <font face="Courier New">https://taoframework.svn.sourceforge.net/svnroot/taoframework </font></p>
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		<item>
		<title>DPI-Awareness</title>
		<link>http://www.emphess.net/2008/03/19/dpi-awareness/</link>
		<comments>http://www.emphess.net/2008/03/19/dpi-awareness/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 09:10:56 +0000</pubDate>
		<dc:creator>Christoph Menge</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[DPI Awareness]]></category>
		<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://www.emphess.net/2008/03/19/dpi-awareness/</guid>
		<description><![CDATA[Due to the very high resolution of my new laptop&#8217;s display, I chose to increase its DPI so I could benefit from more readable text. Unfortunately, it turns out that there are still a number of problems:
o On 120 dpi, 11pt Segoe UI (Windows Vista&#8217;s default UI font) will have a far too large space [...]]]></description>
			<content:encoded><![CDATA[<p>Due to the very high resolution of my new laptop&#8217;s display, I chose to increase its DPI so I could benefit from more readable text. Unfortunately, it turns out that there are still a number of problems:</p>
<p>o On 120 dpi, 11pt Segoe UI (Windows Vista&#8217;s default UI font) will have a far too large space after the small letter &#8216;m&#8217;.</p>
<p>o Many 3D-applications, including some SDKs, Samples, etc. are not DPI-Aware (also includes Doom 3!). These have to take DPI-Settings into account when projecting from/to the screen.</p>
<p>With more and more high-resolution devices, software vendors should start testing their applications for DPI-Awareness. It&#8217;s not a big issue in most cases, it seems.</p>
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